Portfolio
Nir Yomtov
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3D Art
• 3D Assets for Source Engine mod: Zombie Panic! Source
Milkshape3D, LithUnwrap, Photoshop.
Under 5120 polygons (tris), 2x512^2 Diffuse textures each.


the renders mention the alias ‘WNN’ as the author, this can be verified as myself by visiting the TEAM page on the official mod website: http://www.zombiepanic.org
(You'll find a hyperlink titled Wnn that directs to www.niryomtov.com under the Contributors section)

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Game Design & Programming
• Virtual Reality Unity game: Puzzle Cross - Store page
Unity, C#, Photoshop, Milkshape3D, OpenVR & Steamworks API. For HTC Vive & Oculus Rift.

Related C# Code
Custom NPC scripted sequences system


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• 2.5D Unity game: Scavenger Sweeper
Unity, C#, Photoshop & Milkshape3D. For Web / Standalone Windows PC.


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• Half-Life 1 Total Conversion: Vault 88
GoldSrc Engine, C++, Photoshop & Milkshape3D.
Reversed engineered game mechanics from Fallout 4 and reimplemented them in the GoldSrc Engine.


Related C++ Code
Creating a new dialogue system related entity & integrating it into the level editor



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• 3D Mobile Game Development in Unity: Gaza Assault Code Red
Unity, C#, Milkshape3D, Photoshop.
Garnered significant media attention including Sky News, The Guardian, Haaretz among many other news outlets.

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• Apple Watch Development on macOS
Xcode, Swift 3, macOS & Photoshop.
Working game prototype & Pre-production graphics design for a separate game.