• 3D Assets for Source Engine mod: Zombie Panic! Source
Milkshape3D, LithUnwrap, Photoshop.
Under 5120 polygons (tris), 2x512^2 Diffuse textures each.
the renders mention the alias ‘WNN’ as the author, this can be verified as myself by visiting the Wnn that directs to www.niryomtov.com under the Contributors section)page on the official mod website: http://www.zombiepanic.org(You'll find a hyperlink titled ...
Game Design & Programming
• Virtual Reality Unity game: Puzzle Cross - Store page
Unity, C#, Photoshop, Milkshape3D, OpenVR & Steamworks API. For HTC Vive & Oculus Rift.
Related C# CodeCustom NPC scripted sequences system
• 2.5D Unity game: Scavenger Sweeper
Unity, C#, Photoshop & Milkshape3D. For Web / Standalone Windows PC.
• Half-Life 1 Total Conversion: Vault 88
GoldSrc Engine, C++, Photoshop & Milkshape3D.
Reversed engineered game mechanics from Fallout 4 and reimplemented them in the GoldSrc Engine.
Related C++ CodeCreating a new dialogue system related entity & integrating it into the level editor
• 3D Mobile Game Development in Unity: Gaza Assault Code Red
Unity, C#, Milkshape3D, Photoshop.
Garnered significant media attention including Sky News, The Guardian, Haaretz among many other news outlets.
• Apple Watch Development on macOS
Xcode, Swift 3, macOS & Photoshop.
Working game prototype & Pre-production graphics design for a separate game.